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Joe tries to save Marty from the Bombers in Joe's Adventures DLC. Custom Colt M1911A1 In Chapter 10 Joe and Vito use a special custom version with a 23 round magazine.
Joe tells Vito not to lose it 'because there are only two in the world', yet it can be bought at Giuseppe's. This version also appears to be nickel-plated and has black wooden grips. Appears as '1911 Special' in game. Apparently, it was made in the likeness a legendary which was specially modified by gunsmith Hyman Lebman, and owned by John Dillinger and 'Baby Face' Nelson. However, the gun in the game, and the actual gun firing modes differ both (semi-auto in the game and full-auto in reality) and appearance as well as the size and capacity of the magazine (25 rounds in the real sample to 23 rounds at a game's model). Joe armed with the custom M1911A1.
It is unknown how can that magazine hold 23 bullets. Note the HUD icon shows the 'special' Colt Pistol as ordinary M1911A1, without nickel-plated and a custom grips, only with extended magazine. Smith & Wesson Model 12 The appears as the '.38 Revolver'. Main sidearm of the Empire City Police Department.
It is noted as a Smith & Wesson Model 12 by the cylinder release, which is clearly a push release and not the same as the Colt Detective Special's 'pull-to-release' latch. It also fires six shots, which eliminates the as a possibility. The fat man's Smith. Mauser C96 The can be seen being used by an Italian soldier in the training mission.
Can be bought at Harry's gun shop. It incorrectly uses.45 ACP rounds (only the Chinese Shansi Type 17 variant uses.45 ACP rounds) and is shown to be reloaded by inserting a vertical box magazine into the weapon from the underside of the magazine housing. Some early Mauser C96 prototypes had a box magazine feature but they were rejected; the only C96 variants to commonly use a detachable magazine were select-fire models like the M712 Schnellfeuer, though there are some modern aftermarket kits to convert standard C96s to accept magazines.
Jimmy becomes Public Enemy No. 1 as all the cops in Empire Bay try to take him down. Smith & Wesson Model 27 The appears as the 'Magnum' and takes.357 rounds.
Oddly it's modeled with a 5-shot cylinder; though he accommodates a six rounds, and uses the 6-round speedloaders. Also revolver modeled with a full-length lug under the barrel. Also S&W Model 27 with 4' barrel depicted on the icon of three-stars police wanted level, despite the fact that the police officers in the game use the Snub Nose S&W Model 12 revolvers. Joe holds an M1A1 during the Supermarket level in Joe's DLC.
Thompson M1928 The with a 50-round drum magazine is the main submachine gun of the gangsters. Also Thompson M1928 submachine guns uses by SWAT officers in the Joe's Adventures DLC, during the 'Supermarket' mission. The M1928 Thompson in game is modeled with an M1/M1A1 Thompson stock and is incorrectly shown firing from a closed bolt. Also, Thompson M1928 depicted on the icon of four-stars police wanted level, despite the fact that the police officers in the game use the M1A1.
The Browning M2 Aircraft mounted on a Sherman tank. Shotguns Remington 870 Field Gun A is used by Vito, gangsters, cops, and random shop owners.
An anachronism, the 870 wasn't produced until 1950 which makes it incorrect to have for the first five missions. The raised rib was also a feature that wouldn't be added until later.
Also, the shotgun in-game carries 8 rounds whereas it is modeled to look like it holds 4. For some reason even if Vito fires once and reloads one shell, he always pumps the gun, but still retains the same amount of ammo. An advertisement on the in-game radio specifically calls the weapon a Remington 870.