Active Anticheat

I am currently a Contributing Editor at Wired Magazine in the UK, having written for Wired UK since its launch in 2009, and speak regularly on the impact of developing technologies on consumer behaviors at Wired Consulting events and elsewhere. In my copious free time, I write for Wired, GQ and elsewhere on the emerging digital culture, from gaming giants to adventurous startups, and provide creative insight for technology companies.

In previous lives, I managed corporate communications for a large software company, and was a senior creative at a Hoxton agency. But then again, who wasn't? Send tips and/or contacts to danielATdanielnyegriffiths.org The author is a Forbes contributor.

The opinions expressed are those of the writer. The developer of Titanfall, has activated the anti-cheat countermeasures for their online-only multiplayer game, and has done so in a way that matches the punishment to the crime. Repawn software engineer John Shirer promised in a tweet on March 17 that anti-cheating measures were in place, but yet to be activated. The danger of hacks ruining the multiplayer experience for PC gamers is a constant concern, and has led to significant investment by online gaming hubs to create systems such as Steam’s system (VAC), which punishes cheats on protected servers with immediate, zero-tolerance expulsion from all VAC-protected servers. We’re watching you – Titanfall’s anti-cheat system has ben active for just under a week.

There is a further market in third-party banning software, which either seeks to detect activity congruent with hacks (being able to shoot through walls,autofiring when an enemy walks through a player’s crosshairs, flying), or excludes players based on lists of blacklisted IDs. Respawn has chosen the third-party Fairfight system, server-side anti-hack middleware administered by the Californian company and also used in the administration of Electronic Arts’ other major recent FPS release, Battlefield 4. However, instead of banning players from Titanfall entirely for cheating, Respawn has chosen to build an oubliette, saying in an: Great news: you get to keep playing Titanfall! Less-great news: you only get to play with other cheaters. You can play with other banned players in something that will resemble the Wimbledon of aimbot contests.

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Hopefully the aimbot cheat you paid for really is the best, or these all-cheater matches could be frustrating for you. (Aimbot is a generic term for a common type of cheat, in which the hacked character fires automatically as soon as or very shortly after (to evade detection) an enemy character moves into his or her sights, even if they are invisible to the human player’s eyes. Along with “wallhacks” – permitting players to see through walls, or changing the color of walls to make enemies stand out against them – these are the most common hacks in first-person shooters.) L’enfer, c’est les autres, as three-times world Counter-Strike champion Jean-Paul Sartre once said.

Has there been any info on whether or not the next bf will use a real anticheat? Fairfight, the statistics-based anti-cheat (lol) is only barely managing to skim the surface. Some of the most prominent cheat-engines for bf1 (and other battlefields) are in status: undetected since 2016, so fairfight doesn't really work against anything else than stupid rage-hacks.